![]() ![]() Small speed optimization to dropping inventory items/gold.Changed the way Player invulnerability works to increase compatibility.Excluded Nemeses and some NPCs from being effected by Feared Hunter.Fixed occasionally incorrect landmark being displayed in quest objectives after respawning or fast traveling.Fixed fade-to-black upon defeat not working for some users.Fixed fade-to-white upon revive not working for some users.Fixed rare instances of floating backpacks.Fixed bug where Player was unable to attack/block/jump after respawn/revive.Fixed sound not unmuting after respawn when Alternate Death System is disabled.Fixed guards sometimes taking your inventory items when "Guards Skim" was disabled in the MCM.Fixed missing warning message when you try to revert to an older version of the mod on an existing save.Fixed respawn markers in Sleeping Tree Camp, Niranye's House, and Autumnwatch Tower.Excluded Castle Dour Tower respawn locations which cannot be escaped.Added ability to use other Alternate Death mods. ![]() Turn off "Alternate Death System" under MCM > Respawn.Now compatible with Undeath Classical Lichdom.It *might* also be compatible with other alternate death mods.Added ability to see Nemesis Buffs under MCM > Tracker.Dropped items will never disappear now: If you fail to retrieve your dropped items after 10 defeats, they'll be moved into a container which can be accessed under MCM > Developer > Access Lost Items.Added MCM page for Developer Settings and Debug Info.Added SKSE version check to make sure SKSE is properly installed.Optimized speed of removing inventory items by 20%+.Changed backpack's NavMesh generation to "Filter" instead of "Collision".Fixed retrieving dropped items when disabling mod or when the mod asks to "Clean Update" (this will only work when updating to a version above 1.2.0).(Hopefully) Fixed MCM not initializing for some users.
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